Galladorn House Rules
In 2021, Galladorn voted to become a crossgaming realm involved in both Dagorhir and Belegarth. As a result, some rules discrepancies arose and the following house rules address them.
Dagorhir Manual of Arms
Belegarth Book of War
"SCA-style" (rigid metal with a bar grill) helmets are allowed at events and practices. Additionally, projectiles do not "pass through" (cause damage) when striking a bar grill. This supersedes Dagorhir's rule against bar grills and Belegarth's rule against rigid metal full helmets.
"Magic switching" is not allowed. When an arm holding equipment is injured, the equipment must be dropped and not transferred to the other arm. This supersedes Belegarth's rule that moving equipment from an injured arm to the other is allowed.
An arm that has been "pierced" (taken damage from a green or yellow/class 3 or 4 weapon) dangles at the side and is not placed behind the back. This supersedes Dagorhir's rule that an injured arm is placed behind the back regardless of damage type.
Leather Armor Thickness
Leather armor must be at least 10 oz. (5/32", 4.0mm) thick to count as armor. This supersedes Dagorhir's rule that leather armor must be at least 12 oz. (3/16", 4.8mm) thick.
Chainmail will be checked to Dagorhir standards (using a 3/8" dowel, not ring thickness). This means that chain mesh ("sharkmail") is allowed. This supersedes Belegarth's rule that chainmail rings must be at least 20 gauge.
MOA: 220.127.116.11.3, 4.3.7
Weapons need not balance above the handle. This supersedes Dagorhir's rules that blue and red weapons must balance above the handle.
A strike that hits multiple target areas with sufficient force damages all affected areas. For example, a strike that hits both legs with sufficient force injures both legs. This supersedes Belegarth's rule that strikes may only damage one target area.
Swung weapons 18" or shorter ("boot knives") do not have a minimum weight requirement. This supersedes Belegarth's rule that weapons under 24" do not have a weight requirement.
Thrown rocks and javelins are deadly (capable of causing damage) until they touch the ground, even after being deflected. This situation is not addressed in either game.
Healing poems are allowed as per Dagorhir's MOA.